How to do translucent backlighting AOV?

Like sun light coming trough leaves . I use translucent BSDF but looks like Cycles doesn’t consider it as transmitted direct . Can I build a special AOV for it somehow ?
Does anyone have an idea how to do it?

This is one that I use for cycles, on leaves with shadows…( Think TREE)


Just a card leaf, but with a full alpha mask ( not just a black background )…
Only used a 100w area light in the background… and a low-strength HDRI .12…
This is what it looks like with the HDRI muted…

text is just a text object with a small extrusion behind the leaf…

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Thanks RSEhlers

Do you mean you get it in the transmitted light pass that way ?

That transmitted slider does front illuminated side much darker although.

Sorry, I don’t understand your question…

how can i think ‘TREE’ when you most definitely put ‘test’ there? :smiley: looks good to me… i’ll have to remember your node setup. :slight_smile:

if i’m understanding @Ivagr … if you want the front side lighter, there’d be a light on that side as well… the test render (with HDRI off) is only lighting from the back side, so yeah, the front side would naturally be darker. :slight_smile:

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It was a TEST, you passed! :wink:

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I meant I needed a way to get this back leaves lighting in a pass for compositing. But your solution does make it appear in transmitted light passes. Thanks a lot.

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