How to Edit 360 image and make depth in it

Hi there everyone

I hope i can get some help here i have been searching for help past 3 month.

my question is how are they editting and putting in furnitures, in the 360 image taken with normal camera.

i know how to make camera mapping in singel shot normal camera and put in stuff, but i have hard time to understand 360 image editting.
please take a look before pic is from normal 360 camera
after pic is edit with furniturs


i really cant understand how to make ‘’ camera mapping in 360 view’’

anyone who can be my hero and save me ? :flushed: :flushed: :flushed: :flushed: :sob: :sob: :sob: :sob: :sob:

what i want :

  • i want to take 360 image from my camera put in computer then
  • place opjects so it look real
  • then render it to panorama image with HDRI light

and now iam stucked in how i can place objects in 360 image when i cant make camera matching :frowning:

:cold_sweat: :cold_sweat: :cold_sweat: :cold_sweat: :cold_sweat: :cold_sweat: :cold_sweat: :cold_sweat:

Here i’ll use this image as an example.

Beware, that there are probably 10 different ways to do this, but one workflow that i think will work is to set up the HDRI as an environment texture, then place objects in 3D space, and re-render it.

Here are the steps. First off, i load the HDRI into blender, then im setting up the camera. And i’ll show you how i do it in this GIF, then i’ll also explain it step by step: the gif wont load, so im putting it like this

So, i start from a fresh scene, and i use blender Cycles for this whole process.
Note, that im using Blender 2.79. This should work the exact same way in 2.8, and if you use 2.8 then i strongly advice you to figure it out there instead of using an older version of blender, the only reason i use 2.79 is that i havent made the switch yet.

So, use Cycles, then set up an Environment texture with the HDRI.

Reset the camera location, and rotation, then make it face in the positive X direction, as such:

Note, that this could be wrong in your setup, all i want to ensure is that the camera is set up such that a default render, yields the same result the original HDRI, without having change any additional settings.

as you see, with this camera setup, and a simple Render, will produce the same as the original image.

the camera settings should not matter, just make sure its set to Equirectangular.

At this point you should be ready to go. Just add images, and see where they get placed in the camera viewport.

another gif that wont load

Notice, that in this image, the cubes seem to be floating. So one advice would be to try and set up a virtual floor as a reference, so you know how low the floor should be.

In my case, i found that using the polls in the background to be a good place of reference:

So i moved the camera up, along with the cubes, and the virtual floor.

This will give you a good place to start.

OMG !!!

is there anyway to get in contact with you with skype or anything like that ?
or its better i give my questions here on the site

Uhm its up to you, you can post it here on the thread, but if you prefer to do it one on one then you can add me on discord.

i think we can take it one to one on discord then i will post the resultat here on site so other also can get something out of it

is that okay with you ? and what is your discord