…without changing height the left border, position of the camera ?..how to do that absolutely correct and fast. i want exactly the same render as the square one…but expanded on the right side. if i make the rendersize bigger in width the render gets
narrower.
i dont get it done with settings…
i think there was a script for 3dsmax, maybe there is something similar for blender.
Hmm.. i somehow guess that the distance of movement along x depends on the part you are looking at and so depends on the distance from the camera. So this is defined by the frustrum of the camera and the actual virtual plane this is looking at.
But i have no clue how to calculate this. But now i remember:
You might try a value of 1 in the shift X settings in the camera properties.
Oh yes.. you are changing the ratio… this may also depend on the Camera → Camera → Sensor Fit..
Maybe it’s better to explain the context more: why do you need to change from square do “side-byside-double-square”.. so you initial setup may be unfit for this task in th efirst place ??
So you use case may be a very special one which is not covered by “usual” default camera options.. IDK