Hello, so I think there will be a simple way to do this, but I haven’t found it yet. The most I have found is how to create a UV map of an object in Blender, then import a texture, a sort of resize the texture to fit with the UV map. But I remember back to my 3dmax days and was thinking there was a better way to do this.
I want to generate the UV map in Blender, then export that to a painting software like Photoshop and then re-import the painted UV map back into Blender and onto the 3d model.
I feel like there is definitely a way to do this, but as of now I haven’t found it. Thanks.