How to extract new transformation of a hit object after collision?

I have 2 objects colliding with each other. I would like to extract the new location/rotation of the hit object after the collision. The location fields are not updated while the simulation is running.

How can I extract that info?

There’s probably a more elegant way, but once you’re happy with the simulation you can choose “Bake to Keyframes” which will provide you with a myriad of transform and rotation data for every frame.