Hi. Anyone knows how can I extrude/grab that face in the same direction as the highlighted edge, or in other words, set the direction of the current selection as as a restriction?
You can use custom orientations, by example :
Select a face
Change the transformation orientation to “Normal”
Press N to display the Properties shelf and click the “+” button at the Transform Orientation panel to create a custom one based on those axis orientation
Press F6 and give it a name
Change the Transform Orientation to your newly created custom orientation
Now select the upper face of your mesh and notice the orientation is still following your custom one.
Press E to extrude then press Enter or Left Click to validate the extrusion
Press G and (in the case of my example it’s on the Y axis, the green arrow) press Y 2 times so you’ll move the extrusion along the custom Y axis
Although I’m not the OP, thank you for explaining it.
I was going to ask the same thing :o
Thanks. I had actually read about custom orientations, I was just thinking if there was a shorter more direct method.
But your definition is much more clear than the wiki one and did it for me.
When I try extruding in the custom orientation, it still goes in a normal direction to the face. Not the same case for G.
Is there a way to be able to extrude in the same direction or is G + Cut Loop always my best bet?
also, you could extrude past where you ended your first extrusion, and then use the knife to cut it at the middle.