I’m making a wheel, and the wheel itself has five main supports connecting the rim to the axis. I’ve modeled one of the supports, then duplicated it and arranged it to make a wheel. The problem is that when I apply subsurf modifier, it destroys what were previously seamless connections between the parts
I’m not sure how I can fix this problem without making my wheel look inconsistent. Beveling the joints flattens the part out too much, which ruins the look of the streamlined wheel.
Should I join them all in one object, then apply subsurf?