Before rendering water was looking corretly, but after full render it subdivided in it’s original view and mirror-like. What should I do to fix this?
Cycles engine.
It’s really important, I need to finish it in next few hours for my university project.
The first thing I notice is that your ior value in the glass shader is very high.
3.6 will be mirror like, try 1.5.
you can also mix your glass shader with a transparent shader (using a mix shader node) to control the overall transparency.