I am trying to follow a very old tutorial, so it is based in a very old version of Blender. It indicates to select two vertical edges of the front face of a cube and then use the left mouse button and select “Connect” to form a new edge (connecting the original two).
My guess is that the button used to popup a menu. The problem is that I had not been able to find any option that allows me to do the same. The closest I can get is using CTRL-R (loop subidvide) or, CTRL-E Loopcut (the result of both seem equivalent at first sight). The problem is that I end with 4 new edges instead of just one, and this gets worst as the tutorial goes on. I also tried all the options available in the W menu (specials).
So the questions are:
Is it possible to do what the tutorial proposes?
Are “loop subdivide” and “loopcut” in fact the same? (at least for this particular operation)
Hope I made myself clear.
Your help is greatly appreciated. I am new to both Blener and 3D modeling. I am trying to tech this amazing program to a small group of highschool students so I have to learn fast! You know, it is impossible to transmit something one don’t know. If you wonder why am I teaching Blender in the first place, well, just trying to stimulate their experience with something they chose
well if you select two edges and connect them you will get a new face - not a new edge . If they are not connected at all you will get two new edges in the process (to form the face) . You can connect the edges now by using the F hotkey . Just select the two edges and hit F and a new face will be created .
Yes they are basically the same thing . You can also get the “loopcut” option with the K hotkey .
Well, as you said, the two edges already form a face (of the cube).
So your made me realize that, hopefully, I can reformulate the problem.
How can I divide one face of a cube in two?
What I can’t grasp is how to just divide one face alone. With the Loopcut tool in edge selection mode, I get four faces divided in two. Now, trying to subdivide the face I get a lot of new edges. Why are so many edges formed.
At this point I realize there is some fundamental concept that I have not clear yet.
If you want to split a single quad face in half then select two oposite edges of that face and subdivide them.
You will get new edges because blender’s current mesh system only supports 3 and 4 sides faces, so no n-gons (more-than-4 sides faces). By subdividing only one face adjacent faces would no longer be quads but five sided faces and they are automatically converted to triangles.
It’s still quite possible to model with this restriction, though you have to get used to it.
Another option is the knife tool: Select the edges you’d like to cut, open knife submenu (key K), choose “midpoints”, draw the cut with LeftMouseButton and finish by hitting Enter.