how to get a blender game into xcode

exactly as the title says: how can i get a game from blender into xcode so I can distribute it on the mac app store?

You can not port it directly to xcode. But you can publish your game with the blenderplayer on macosx as .app
See http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_exe#GNU.2FLinux_or_Mac_OS_X

Normally you need to do this:
File => User Preferences => Addons => Game Engine => Select “Game Engine: Save As Game Engine Runtime”
Then:
File=> Export => Save As Game Engine Runtime

Blenderplayer isnt ported to macosx
The blenderplayer does work on OSX

Ah ok. But he wants to port it directly to xcode / objectivec. Thats not possible as far as I know.

But http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_exe#GNU.2FLinux_or_Mac_OS_X should be enough?
And also:

File => User Preferences => Addons => Game Engine => Select “Game Engine: Save As Game Engine Runtime”
Then:
File=> Export => Save As Game Engine Runtime