I am quite new to blender and am still figuring out best ways to come to the endresult. This is definitely on of it. It is a model that could be a bit smoother and I am wondering if there is another way to start over or if I could fix it from here?
The blue pin is kind of the design and smoothness that I would like to reach. It will be 3D printed and one version would be small (2m in width), so I figured to get it smooth, the amount of subdivisions would have to be limited(now to many?)? I started with meshes of icospheres that I scaled and moved. By then I subdivided to sculpt to get the differences in height, but this caused a bit of unevenness in the surface (even with smooth tool of blender). Is there a way to fix this? Or go another way about it?
Looking forward to see if there are other ways to go about it or fix it!