How to get comic shadow style in blender?


some comics have such style shadow
details in the shadow

I found a tutorial on youtube,unfortunately is max

How to : Visual style of Wolf Among Us in 3DsMax


he use max toon , set two different materials in the shade .
control of the brightest and darkest place




in that tutorial, he use two different materials control of the brightest and darkest.

how to get that in blender?

sorry for my poor English.:frowning:
hope you can understand what I mean:eek:

You could render the scenes twice: One with normal materials, and other with B/W materials, and select between the two using the shadow pass.