gongbao
(gongbao)
1
![](https://blenderartists.org/uploads/default/original/4X/a/3/4/a34635936d7201889c74a96ae828aaf426307f16.jpg)
some comics have such style shadow
details in the shadow
I found a tutorial on youtube,unfortunately is max
How to : Visual style of Wolf Among Us in 3DsMax
![](https://blenderartists.org/uploads/default/original/4X/8/1/a/81a6c1b863223a54ac353eb4ed077692bad8d562.jpg)
he use max toon , set two different materials in the shade .
control of the brightest and darkest place
![](https://blenderartists.org/uploads/default/original/4X/5/0/6/506c68aacb081849f78cf684a5c03e65eaa11a98.jpg)
gongbao
(gongbao)
2
![](https://blenderartists.org/uploads/default/original/4X/3/d/1/3d1d00d82a7462168780916742dbfac1e9a1ddb4.jpg)
![](https://blenderartists.org/uploads/default/original/4X/6/2/5/6257d5f1c315d47ab47adb7922b0ea1695811fca.jpg)
in that tutorial, he use two different materials control of the brightest and darkest.
how to get that in blender?
sorry for my poor English.![:frowning: :frowning:](https://blenderartists.org/images/emoji/twitter/frowning.png?v=6)
hope you can understand what I mean:eek:
You could render the scenes twice: One with normal materials, and other with B/W materials, and select between the two using the shadow pass.