so I made a mesh out of a plane with an array modifier and follow path constraint and added hair particles for grass to it but it does not look the way I need it to
so it looks good on the flat part (won’t let me embed media)
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but then when it curves it does not face the same direction as the mesh I guess? (kinda like this)
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how can I get it to curve along with the mesh I guess?
Hi Mr Mcawesome cool guy…
Welcome to the forums.
It may be a simple matter of rearranging the modifiers, You can drag them up / down in the modifier stack with the wee icon in each panels top right corner - the 8 dots.
If not that, wander through the art section and make some comments. More interaction = able to do more. And if a automatic bot wants you doing a few things to get you a better ranking - do those too.
Then you can post an image or 2 for us to look at. You should already be able to add images (or an image) to any reply you make… So multi comment some info if you need too.
A possible help…
Just under the Hair button in the particle settings is an advanced tick box. Tick that. A Rotation panel will appear further down. Tick that too. Play about with the Orientation Axis options. Try the Angular Velocity Options.
There is a Velocity Panel - you can try setting the Normal value to 0.00. May be useful.
If the file is under 5MB you can drop it into a comment so someone can look at it. Or use a file sharing or cloud storage site to share it - and drop the link in a comment.
Make sure you are using the mesh normals in the particle sim for emission. And also make sure the hair modifier is after the array modifier.