I am trying to get particles to avoid each other but haven’t been able. Basically I want them to behave as rigid bodies. I also want to restrict their overall positions to a random distribution on another mesh. I have tried different physics options for the particle system but this is my first time attempting to do something like this and I haven’t gotten a hang for all the options provided in each particle physics type. I found some info online stating that Boids would be the way to go and so I tried setting it up but the results aren’t good. I have ‘Separate’ and ‘Avoid collision’ enabled as rules for the BoidBrain but my particles are still intersecting.
If anyone has a better approach please share.
Attached is an image of what I have so far. Basically I have a mesh that spells out the word ‘Coffee’ and it has a Particle System on it. The particles are set to ‘Object’ and the chosen object is another mesh that has been modelled into a coffee bean.