How to get richer color of activating metallic without activating metallic?

What is the best way to get the richer color of activating metallic without actually activating metallic?

Well… the metallic parameter in the Principled BSDF is controlling the “metalliness” of an material… so if you want “more” then…

Or do you want/ some more specularity/ glossiness…or whatever ???

You may have to elaborate this to get a more suited answer.

Hey, can you illustrate what you mean by richer color ?

Here is the closest I could get , it’s a real hack and will probably fall apart with another mesh object…

I also used the included HDRI with BLUR on it…to get rid of the sharp reflections…

3 Likes

Vague memory of reading about a metal shader. Don’t know what software. It said that regular specular highlights were white while metal ones used the color of the metal. Maybe more color is part of richer. Principled shader has a tint control for specular. If that simulates the colored specular …

Wet things have richer color than dry. Maybe part of the techniques to make a model look wet would do what you need.

1 Like

What are those techniques?

But is a wet look what you’re looking for? Can’t say I get what “activating metallic without actually activating metallic” is supposed to mean. If wet dielectrics, then more saturated, darker, maybe a hint of hue shift, change in roughness, and partly flattening of normals. It’s been covered before in greater depth, should be possible to search for.

1 Like

Not quite sure why you need to fake the metallic-ness, but this gets close:

Note, that this will only work in Blender, it can’t be saved/exported and imported elsewhere as metallicness is render dependent, so if the other software does not implement the equivalent values it will simply not work, and you should probably make a solution in the other software.

Also, you can’t save this as a baked map, because it’s the IOR values that are faking the diffusing qualities of the reflection from the HDRI.

Cheers,
Dj.

2 Likes

If you just want a richer colour without it looking metalic (tinted reflections) you can add a “coat” with the same roughness as the general one and use the coat’s weight to control the “richness”.

Left without coat, right with.

2 Likes

I think I like this one the best for my current test.

Thanks everyone.

2 Likes