I am using an Alpha Map in Cycles. The masks gets me 99% of the way there, but instead of becoming completely transparent, a tiny amount of what’s supposed to be transparent is still visible.
In my nodes I’m using the alpha from the .png image. I tried creating a separate alpha mask in photoshop, but it had the exact same effect. I’ve tried using a .jpg instead of a .png, to no effect.
Under light paths, I’ve tried increasing the number of transparency bounces from 12 to 128, but there was no difference in the images.
I have no idea how to fix this problem, and would very much appreciate a solution.
Is the color of the Transparent shader pure white?
Does the alpha of the image really have zero opacity in the transparent areas?
Try rendering with more samples.
If you had used Feathered option for the mask in photo editor you could have had tiny bit non transparent around the cut out.
Does not happen here as it looks. http://www.pasteall.org/pic/show.php?id=105986