I am modeling a glass bottle to apply a label design onto and I have come across an interesting texture I would like to replicate on the sides of the bottle.
What would be the best way of going about creating such material/mesh.
Would geometry nodes be a better choice? Or do I model it in some way?
I think the easyest way is to create a normal or a bump map, and to use as normal map or, (if result is not good enough) as dispacement map (with lot of subdivision).
It is a far reach, but…
If you want to do it procedurally, you may take your chance with the Magic texture (level 2, I think?). Make it so that the edges are white, the middlesnare black, and stretch it with a mapping node.
It may not be the mose delicate solutions, but your reference is not perfectly even either, so you may even distort it with some noise on the vector line.
But maybe it will look terrible it was a sudden idea, I cannot test it right now.