So he did play with edge crease
@Splitting_Atoms your cylinder does not have top or bottom so you can remove the crease and it’ll work anyway. You would have to use edge crease if you would have had it filled to prevent subdivision from destroying mesh shape.
One side has face, one side does not.
Adding mean crease on the other end fixes it without artifacts like yours, because you have two edge rings with mean crease there. That’s causing that ‘pixelization’. Additional edge ring would indeed help but I find it strange/bugged that turning off ‘use crease’ in subdivision modifier does not fix this problem.
But anyways additional comment from me:
This can has thickness. Big thickness. I guess you have removed top and bottom and then added solidify and applied that modifier - there’s no need to. If that was glass you could do that, with proper thickness, but we don’t have cans with 2mm thick walls It’s more like 0.2.
Try to model it again (i’ll take you around 15 seconds xP) and this time do not make it solid - you’ll see that even with edge crease and no additional edge loops added it won’t have artifacts.
Oh, it is a bottle - I’ve looked on all objects.
Then good, solidify is a good idea - but still, you have used it for the label. We don’t have 2mm thick paper/plastic labels Don’t add thickness for stuff that basicly does not have any thickness like labels do.