This is done using Blender 3.0. I have a very simple geometry node setup with a main trunk which has branches. Now the main trunk is a mesh but branches only curves to keep it simple.
Each branch should have random displacement from random value node. The problem here is that now each branch is random but they all are identical to each other.
Q: How can I give a unique seed for each branch so that they are uniquelly random?
Basically I’d guess each instance has a unique ID or index and I could feed that to the random value node. But I have no clue how to do it. All tips are welcome.