As a blender noob, I’ve managed to get to an interesting point. I want to create a marble track with logic, for instance a starter-gate that opens after a certain time, an and-gate that triggers when all marbles are near, etc…
I think I have the same problem; I’d love to have the game engine create all movements and logic, including starting the animations on my gates and stuff. It seems to me that it would make sense that such rotations etc get recorded when I start the game engine with “record animation” set.
How to achieve that in blender 2.62?
If you play my example with the engine, it looks right, but when recording animation, only the marbles get recorded.
marbletrack-007.blend (942 KB)