I’m trying to create a masquarade mask that I can 3D-print to wear to an event. The problem i am having is that I want it to have a wave-like pattern that is modelled into the mask, but I do not know how to make it.
You could use loads of subdivision and a displacement modifier. If you set it to UV you can put the texture on just the front if you want (scale the rest of the uv’s to 0)
You will need to subdivide a lot for a smooth result.
Once happy apply the modifier and it will turn into real geometry.