How to have a beautiful cinematic scene?

Hi everyone.
I almost finished this artwork, but I can’t seem to make this a beautiful render. Like if I give this to a professional 3d artist, he will turn it into a master piece. Modelling is good, but in texturing and materials I need some practice.

So can you please give me tips on how can I make my renders to another whole new level.
And I need to speed up my learning process. So how can I make it and the future artworks into cinematic scenes??
Thank you

More details. the environment is very sparse. Think about what everything is doing in your scene and what the people that inhabit it are doing.

What is the cylinder? what are the hoses/ cables doing? Why are they wandering along the surface, rather than being routed neatly? Do people trip on those? do people come here at all? How long has this apparatus been here? How long is it going to be here? What’s in the boxes? Who put them there? how did they move them?

The environment can tell a story. What is the story of your environment?

Once you have developed a rich environment, then you can add in the characters. Ask yourself a bunch of questions about the characters. What are these robots doing here? Are they familiar with this environment, or are they here for the first time? Do they know each other? what happened just before? what’s happening next?

The characters can tell a story. What is the story of these characters?

Look into photography and framing a shot. Ask yourself a bunch of questions about the framing. What do I want to highlight in this shot? What is the main focal point? What are other points of interest? How are the elements of the shot composited? How important is the ceiling? How important is the floor? How important is the sense of scale?

The framing can tell a story. What is the story of your framing?

Your modeling tells a story, the textures and shading can tell a story, the lighting can tell a story, the animation can tell a story.

Every single element of the process is an opportunity to tell a story. They don’t need to be super complex or deep, but if you put a little thought into the story you are telling at each step of the process, they all stack up into an amazingly rich composition.

Start with the story you want to tell and let that drive the technical aspects of the process.

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Really nice!
Now for some constructive criticism:

  1. It’s a little plain, I would add like a hologram or something on the right side.
  2. If u used a reference image, base the colors of of that.
  3. Because its Star Wars ur going to wanna add a whole bunch of little lights.
  4. if u want to really add detail u can add some text and little warning signs.
  5. I don’t see one button! add some!

Here are some reference images:




They are a bit random but helpful with the tiny details

Good luck! :grinning:
Aviifrah24

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Wow!
Never thought of it that way!
Very true!

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Thank you so much!!! :grinning: I never got a rich feedback like this. I never thought or looked at the scene from this perspective. I only thought that just the lighting and texturing that makes the trick without really making more details, I guess I was wrong :sweat_smile:
Well, I will do what you said and do it again.
Again, I really thank you so much :pray:t2: :pray:t2:
It is really helpful.

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Many thanks for helping!! Great ideas btw :grinning_face_with_smiling_eyes:
Thanks for the references

Now, here are a few more things to consider.

When you carefully watch any movie, you see that it is composed of “shots” which have been artfully edited together. Done well, you barely notice them. Yet, each and every one of those “shots” was shot individually. Film editing is an art unto itself.

Blender now provides both the EEVEE and especially the Workbench renderer which can spit-out renders very fast. Which means that one way to explore your film idea is to “quickly shoot a whole lot of ‘footage,’” then try editing it together in whatever video editor you prefer (including Blender’s), and see where this takes you. No one will criticize you for blowing the film’s budget if you leave gobs of it “on the cutting-room floor.”

(You don’t even have to have “finished props” yet. A simple polygon of the correct scale will work nicely.)

Of course, if you are the sort of artist who can whip-out “previz drawings,” goody for you. I can’t draw. (My nephew can … I hate him … :wink: ) So, this is what I do instead.

As SterlingRoth suggests, "make up a story." Or two. Or three. Invent something that is happening in this place and a reason for it to be happening there. Now, try to tell that story … visually.

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That’s a great idea! :hibiscus: I never thought of that.
In ur opinion, how much time does a person need to be skilled in blender? How to come up with creative ideas and work on them? Most importantly, how to know our art style? If we know it, we are half way there.