hi, i’m experimenting a little with the fluid simulation,
i’m very happi with my resuts but i cant solve a little problem.
let say i want to simulate a not-so-original drop falling in a glass full of water.
i can get nice results if i fill my domain (a cube of course) of water then i add a sphere (the drop) and let the simulation begin
the fluid that fills the domain is calm and start to have reactions just when the drop hit it’s surface.
but using a glass or a cup (as an an obstacle) i make a copy of the glass-mesh to make the fluid inside the glass, and when i begin the simulation i have a sort of small movement:
the fluid seem to adapt itself to thye obstacle and have reactions BEFORE the drop hit its surface…something like wind on the surface of thew sea-
i’m pretty sure this i due to a kind of adaptation of the fluid to the obstacle, but i’m looking for a way to avoid it.
the fluid baking have been don at 240 resolution, and it SHULD be enought
the cup mesh (and the fluid inside the mesh) have been modelled startin from a 32 side circle…
please give me some suggestion.