I’m new to both Blender and Unity. For my new hobby game I’m trying to create Pacman. I’ve created him within Blender using a UV sphere, removed the top half, solidified the mesh, duplicated it as upper half and added a armature/bone to each of the half spheres.
Now when I rotate both of the spheres the Pacman’s mouth will open. This is causing the meshes to render into each other and this is giving me an unwanted artifact of where the spheres border would be. The image would probably explain best. I tried googling this, but I don’t know how this behavior is called.
Is there a better way of doing this or a way to remove this artefact?
Thank you for your time and help!