Hello,
I’ve just started to look at blender for a specific purpose: I want to create 3D models from 2D engineering plans, preview the models, and then export them as STL files for manufacturing. For this application, precision is more important than textures and lighting.
So the “problem” is how to import vertex coordinates from the 2D engineering plans into blender.
These are my specific questions:
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Is blender the right tool to be using? It feels more like an artistic tool than an engineering tool. It makes it easy to extrude/subsurface/subdivide/scale/whatever existing objects, but for my application this seems to be approaching the problem from the wrong direction. So …
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Can I import bulk vertex coordinates into blender and arrange them into a mesh? I could perhaps create a VRML 1.0 file and import that, but that would require using another tool or learning another file syntax.
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If not, can I edit vertex coordinates within blender? The extrude/etc. approach would work if it offered the precision I want. But it’s not obvious from the documentation or GUI how I can edit vertex coordinates.
I suspect blender is the wrong tool to be using. If that’s the case, can anybody recommend another open source modeling tool that is better suited to engineering and manufacturing?
Regards.