So I guess I was just lucky in managing to make a (to me) very convincing coarse powder coated material from a photo where I managed to manipulate it into something I could get a roughness and normal map from.
But now I tried to do the same with machined aluminium and it feels like I’ve failed miserably:
Can anyone give me any pointers?
Also, why can I never get it to be as black as the coarsly painted metal beam in the beginning of the video?
Bottom left in the video is the roughness map from which I also created a normal map. The source I’m using for the texture is the hairline anodized sample from here, which I put through the high pass filter trick in Photoshop: