How to input multiple keyframe values while the playhead is elsewhere?

in maya/unreal you can see and input the values of SELECTED keyframes. In blender you can only see the keyframe values of the current playhead. I know I can press G and input precise numbers on multiple keyframes but if the keyframe isn’t already in 0 the result isn’t gonna be the exact input.

Say I want to move 1000+ keyframes to exactly 100°. If the original keyframes are at 0 it’s easy as I can just press G and type 100. If the keyframes are at 23.4958 then I subtract that to 100 and input the sum. Is there a more efficient way to do this without having to bring my calculator?

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