Hi. I’m following a tutorial, where two primitives are joined together. Certain faces are deleted, a mirror modifier and a sub-d modifier are thrown in, some support rings, nothing fancy, and to him, using V2.79, comes like this:
I have spent about 5 hours in 3 sessions trying to get it to work, in other models I have far more support rings, but so far this is as good as I can get it to work, having the topology like the guy above:
One of the main problems that I find, as a new comer, is this “ramp” that the sub-d with predetermined values does, like a volume mass ramp near the vertex. This tutorial is following the catmull-clark and not the simple option, if not it doesn’t work. And that is how I have it. This seems to be the problem.
The guy in the tutorial is using B V2.79, have their been major changes in this modality of hard surface techniques jumping into B V2.8?
Can someone help me out and show me where I have to do some work, in which direction should I go to get it looking actually good, or just give me some plain advise? Thank you.