Just like the clouds you see in the sky, moving, changing shapes, disappearing…
If you decide to pursue a smoke based approach to this, you can use keyed particles to migrate density changes between changing shapes.
27_scatter_source_to_target_051719.blend (2.3 MB)
I just stumbled upon this post: Procedural Cloudscape Generation in Cycles (now Eevee!)
You may like it!
Well yea so did I but I don’t know how to install it. I did install addons before but this one doesn’t get identified as addon
Ohh boy hahaha, that’s gonna be a lot of baking time If I want to make a whole sky out of that.
I’m having that problem now, how do you access it in blender?did you figure it out?
I think I gave up from that problem because the solution required a lot’s of physics baking time, especially for the whole cloudy sky.