Maybe there are some lessons? Maybe there are some specific rules or techniques or techniques? I want to know everything about it. Do I need to snap to the grid when modeling. Maybe someone did and knows how?
some examples
thanks!
Maybe there are some lessons? Maybe there are some specific rules or techniques or techniques? I want to know everything about it. Do I need to snap to the grid when modeling. Maybe someone did and knows how?
some examples
thanks!
Pixelated textures? File->User Preferences->System
Then uncheck “Mipmaps” and “GPU mipmap generation”
Or just uncheck mipmaps from properties->texture->image sampling.
The rest is a question of reducing texture size.
Lots of tutorials and timelapses pop up if one googles “blender lowpoly”. That’s a place to start.
But I suppose the general rule is use the least possible geometry without compromising the readability of each shape. You can take this to different extremes and it doesn’t necessarily involve a wholly minimalist approach to modeling; it really depends on the style to achieve.
What might help is the remesh modifier in Blocks mode or also in Sharp mode.
Thanks! But i wanted something this https://www.youtube.com/watch?v=dKEbhmeSuHA (but only for Blender 2.8).
Just trying to make sure I understand the question here:
You want to learn how to apply/create pixelated textures with low poly models, rather than just the low poly part. Am I correct in this assumption?
Yes. I would like to learn how to do the same as in the examples above. Correct uv maping and all the nuances of this craft