Im wanting to make a 3D map (for a war-table) where mountains are 3d and sea is flat. Ive used the Displace mod with clouds to create the mountains. How would I flatten out the sea areas?
The below is what im wanting to achieve.
If you used painted vertex weighting with the displacement modifier, then you should be able to use the same vertex group with the inverse toggle and use the shrinkwrap modifier to set the level of a flat surface. Then you just need a plane object to shrinkwrap onto for the ocean level.
I hope that makes sense, and I’m sure there’s other ways to do it too. But that’s what I could come up with off the top of my head.