Hi guys, may i ask if there’s a way i can make my full 3d model into a bas relief? for a coin or logo. Thanks in advance
show us what exactly you want as a relief in a coin or logo first, because you might need the black and white image as displacement for a subdivided mesh or do some proper manual modelling to get more correct results, or simply use and import into blender a SVG image (which imports as a curve object), that later gets extruded and beveled if necessary…
i’m also thinking of how to bas relief a human bust. like that in coins
I presume bas relief are only but heightmap, correct?
That’s fairly easy if you know a bit of geometry node, with the ray casting function
Thomas did “fake” bas relief in geometry node for denoising purpose, here’s the blog
thank bro, i’ll look into it
yeah probably the ray casting (z-depth pass) thingy will work for you and bake it as a displacement and apply it to the coin model…