Basically, I have this shape here, or any other image shape, and I need to somehow spread it around the plane in a circle. Preferably with the ability to procedurally decide how many times it does that.
What I have currently sort of works, but it’s clunky and for my needs I’d really appreciate a setup that is more, well, customizable and dynamic than that. Is there any way to pull this off in shader nods without going into straight up writing a custom OSL script?