So, i have this model that i want to put a fullbody suit to, and i´ve tried to do so but it just dosn´t work at all, always ran into problems and i need a little help here, please c:
Can you maybe include screen shots to show your progress and problems? Your post makes it sound like you just want someone to do it for you… even if that is not your intention.
Also need more details - what kind of suit is it, what are your limitations as per face/vertex count, etc.
No, not at all, i don´t want anyone to do the work, i just want to know how to do it, this is the model.
and i want to acomplish someting like the second picture.
i created the model with ManuelBastioniLAB
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2 easyish ways.
Quick and somewhat dirty (I guess) way, would be to go into Edit Mode in the body mesh, and select the areas that would be the body suit. You can then duplicate it, and separate it as new mesh, scale it outwards a little and then apply a shrinkwrap on it over your body mesh, and edit a few things, such as feet, neckline etc… and stuff to look more natural.
The other way is similar, but you model it from scratch using mirror, and shrinkwrap.
Start with a plane, shrink wrap it to the body mesh, and start modelling. Start with key areas, such as natural creases/stitches in the fabric. The Neck line, shoulders etc…then you fill in the topology. It’s essentially retopologising the mesh. Do a quick YT search for retopo. It’s the same thing essentially. Will give you a better idea of what I’m talking about.
Thanks you very much :