How to make a glass shader with cross hatching details inside?

Hi! How can i make a glass shader with these cross hatching details (see references).

Also if anyone knows exactly what is inside this glass and give me a hint it would help a lot (in case I need o model anything that is not in my model and might not be seeing now…)

This second image is from a video I found on youtube. Used it s a reference for my own replica.

This is what I have right now:

I think I got something I liked better

Try using the wave texture as the normal for a glass texture.

(I modeled a convex mirror thing to go behind the glass)

Or maybe more like this;

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Thank you! This helped a lot. I created my own node setup based on your solution.
I’ll be baking this shader as image textures soon.

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