How to make a glowing object in a glass box?

How can I make a glowing object in a glass box?
I have made the object with an emission node and another with emission and glass to see the difference.
then inserted both of them in a box, and made the box with glass node.
Also tried to use mix shader, transparent, fresnel, glass and mix shader but nothing woks.
I only see the box.

Using 2.92

Did you change the setting in the Material Settings/ Blend Mode tab to Alpha Blend or Hashed? also you probly need to Cull back faces if you use alpha blend in EeVee…can help in Cycles also, mostly needed if you include a point light inside your emmisive object to let the light escape…

Strange, but now it’s working with transparent, fresnel, glass and mix shader.
Can I use transparent, fresnel, glass and mix shader to also add emmision to it, so it will look like a glass is glowing in the glass box?

I’m using cycles.

I think I’ve solved it.
Because there’s only 3 places in the mix shader “Fac, Shader, Shader”, I’ve only inserted “Fresnel, Emission, Glass”.
The transparent is out and now when I’m lowering the emission, I can see the emission object is transparent.

I hope it looks as it should :smiley:

Cube…

Icosphere…

Light/Emissive

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Thanks.
I haven’t been able to see your example on both Eevee and Cycles so made it with the “PrincipledBSDF”.

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