https://drive.google.com/file/d/0B5GfJ55NJNeKM0JqNWd3X3pkVnM/view?usp=sharingHELP ME… ↑↑this is my work
Because I’m still a beginner, I can’t make a delicate model for my game.
Thus I download a zombie model from website TF3DM.(with texture , norml map and specular)
Its limbs, head and clothes are in different object, so I join them in the same object and merge the vertex on limbs and head to the clothes, making sure them would not go apart. Because I want to build armature and make action.(Like the picture below)
After I done the action, I found the UV of limbs and head is missing, only the remain the clothes’.(picture numbr 1)
I put it in unity gameengine, still putting on the texture, and the limbs and head became black.(pitue nimber 2)
If I try to put normal map on it, the limbs and head became blue.
How can I fix it?Unwrap again?But I’m not good enough to unwrap as same as the texture coming with the model?
please help me, thanks.
i thought joining two objects would keep the UV maps… but it seems like the UV map for the body is either deleted or modified.
i know one way to solve this, but its probably not the best method. and its really time consuming.
re-download the model, and start over. but this time, before you join the cloths and the body, delete all the vertexes from the body that is not visable, and then join the cloth and the body togehter. now manually merge each vertex along the cloths edge, and the body. try to get as little distortion as posible. since if the texture is detailed, the streaching will be visable.
Basically you have to duplicate your object, then delete everything except for the shirt and pants for one object and delete everything except the arms, legs and head for the other object. Then remove the uv set for each object that doesnt show uvs in the uv editor. Then you rename both object’s uv sets with the same name (otherwise you will have 2 seperate uv sets when you join them) Then you can join the objects and remove doubles. Sorry my english is not good, I hope the video and short summary helps.