I haven’t had a chance to look at the .blend file, yet. But from the screenshot the issue should be the Math node you’re using to add the noise to the texture coodinates before going into the Cotonou texture.
Exchanging that for a Vector Math node should fox it. (Mixing those two up is a common cause for issues)
Edit: After looking at your file, that at least was one of the issues. Another one was object scale. I modeled the cup to be about ‘cup size’ and yours seems to be quite a bit bigger. You can just add in a mapping node to adjust that.
The other small thing was the upper noise texture being also set to a scale of 500. That one was only set to 50 in my original setup.