How to Make a Toon Shader Tutorial Series (Part 3 released!)

Hi guys, we’ve just launched a new YouTube channel dedicated to our animated project Dinomancers, and we’ll be making a series of tutorials on how we’ve made our full-featured realtime toon shader.

In this first tutorial, we’ll start the shader from scratch, showing how to make it react to multiple lights, each with their own custom color, sharpness and coverage.

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Part 2 is released! This tutorial is all about making toon outlines in Eevee, from setting up a simple inverted hull to making a custom shader-based outline that reacts dynamically to light intensity.

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In this Part 3, we look at how to achieve a stylized metallic look through the use of a custom specular highlight and matcap texture.

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