Is There Any Program That Can Help Me Create A Tiled Animation Texture For Blender Game Engine Other Than Using GIMP Or Other Image Editor,Then Manualy Place All 100 Frame One By One,Till My Fingers Fall off ??
Wrong forum,
however, what I do is to set up a blend file with a number of planes placed int eh right position, then give each one a texture from a folder ani.001, ani.002, ani.003 etc…
Then when I’m rendering an animation for use as an animated texture I render to that folder and with the correct name and image format. It will overwrite the textures and then when I open my blend, the new textures are all in place, and I just need to render the scene from above with an orthographic camera. it takes time to set up the blend, but you only need to do it once (or each time you decide to use a different number of animation images (10x10, 4x4 etc…)
Also this only works for textures which I’ve generated by making an animation in blender (such as water, or fire or an explosion or whatever).
If that sounds like too much work you can hunt around on the web, there are plenty of tools for stiching together bitmap sprites, just need to find one which will let you cahnge the order the images are added.
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Yeah,I Know Sorry,I Didn’t Know That Im Posting It To Game Resource,By The Way,Thanks For The Tips
You can create a python script that places all the images together by canvas size, I use this script all the time to merge my pictures. Unfortunately im at work right now and all my scripts are at home. If I can remember to give it to you, I will.
GIMP has has a script that can be used. Go online and look for a script in their script repository
GIMP has has a script that can be used. Go online and look for a script in their script repository. Look for a script named “Frames to Texture”. I think it was created for a game called second life. Follow they’re instructions to load it into the proper folder in Gimp. To make your animated map use blender animated render to record 100 frames of what ever you want. Those 100 frames get render out to a location folder of your choosing. Note where that is, then open GIMP. Go to “open file” then “import as layers.” All 100 frames will be imported automaticly on individual layers. In the header bar click on “Script-Fu” then “Second life” then “Frames to Texture”. A pop up box will open. In the box enter the number of frames in rows and colums. For 100 frames enter 10 rows and 10 colums. If you made 32 frames enter 4 rows and 8 colums. The total numbers have to match the number of layers you just imported or you will get an error and have to try again. Press enter and the animated map should be assembled into one image. One last thing. you have to flip the image top to bottom becouse blender reads the image starting in the lower left corner. So go to Tool/Transform tools/flip. Then export your assemble image to where you want it.