Thanks John_tgh, I found the options you describe and it does indeed change the colour! And LaH, you were right! All these new options to play with!
Plus, I do hope the blf module results in some logic block controls too.
Edit:I translated the original post and it looks like you have to define the font at object creation (I highlighted the relevant section).
So, I know that this issue has been a small thread, but since the function of which I speak in 2:57 is working properly, I thought I’d write this little post and try to explain something …
So, (almost) everyone knows that in the GE so far had a little effort, if you wanted to have variable text. You had special font textures (which were not always easy to obtain, at least for me …) work. But more recently it is also possible with the built-in text objects to work from Blender.
Just as usual, and press Shift + A “Text” to add a text object.
any font in the Font tab and then select the desired color (IMPORTANT!) in the Material tab, but the Object tab under Display in Object-Color Set NOT!
The text can be either by type (not working paragraphs about Enter!) In edit mode of the text or object by Python code
EDIT 2: I can confirm that it works, the typeface does indeed need to be set at object creation. So problem solved and party time!