How to make Image Plane transparent with a texture

I used images as planes add on but I want to add my crosshatching texture on it. However, putting the principled bsfd through shader to rgb leaves me with alpha values with nowhere to plug em. What can I do?


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Ok this seems insane but adding another bsdf and plugging in the alpha seemed to work. I feel like I’m doin smth illegal here
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Because the shader to RGB is breaking this… when you do not use the alpha any more… :wink:

You may also mix your images with a color mix before you connect them to one principled shader… and using you wanted alpha as input for the shader…