I used images as planes add on but I want to add my crosshatching texture on it. However, putting the principled bsfd through shader to rgb leaves me with alpha values with nowhere to plug em. What can I do?
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I used images as planes add on but I want to add my crosshatching texture on it. However, putting the principled bsfd through shader to rgb leaves me with alpha values with nowhere to plug em. What can I do?
Ok this seems insane but adding another bsdf and plugging in the alpha seemed to work. I feel like I’m doin smth illegal here
Because the shader to RGB is breaking this… when you do not use the alpha any more…
You may also mix your images with a color mix before you connect them to one principled shader… and using you wanted alpha as input for the shader…