How can I make a hierarchy of object stick to the surface of a deforming object.
For example I have a simple hierarchy of objects (a bunch of spheres arranged together to look like human) I want to be able to position the hierarchy of objects any where on a planes surface and then deform the plane and the hierarchy will stick to the surface and respect the normal direction of the surface. How can I do this.
I figured it out, so I shall share how I did it.
I applied a Constraint shrinkwrap to the objects on the surface. To ensure the objects locked to the surface I made them children of the surface, this let me move the plane through the deformation and the objects would lock to the surface.