I’m trying to make a 90-degree angle with Blender. I want to take one tube, which acts as a pipe, place it into the 90-degree connector, and place another tube on the other side of the connector.
I’m pretty sure anyone who has seen pipes conntected with an elbow knows what I’m talking about. I know how to make tubes, but I don’t know how to make the elbow.
Extrude the ends of the tube by pressing “e” a couple times. Before each extrusion, press “r” to rotate each segment. Press control while rotating to get an even amount of degrees. Do it until it has been rotated 90 degrees. Be sure to use several segments to get a smoother elbow.
This is the way i would do it: Make a circle,perhaps 12 vertices, press E and move from arrows to right direction the extuded dircle/edge loop then several extrusions and scalings in between.
Then the 90 spin, you got to have the cursor at right place, same height as the active circle/edge loop and spin it with perhaps 15 sections. In the 90 spin you can use snap to grid to get it exactly corrrectly and also during making all parts of pipes perhaps, can be a bit tedious task though.
Here is sample i just did
I started these with a sixteen segment tube, in top view. I switched to front view and positioned the 3d cursor to the right of the top edge of the tube. Then I changed the pivot point to 3d cursor (hotkey: period.) Then I selected the vertices along the top edge, extruded and immediately typed r to rotate. The new vertices will rotate smoothly around the pivot point, and give a nice smooth elbow. The radius of the elbow depends on the distance from the tube to the 3d cursor. I used 2, 1 and 1/2 grid squares in the above models.
I did four extrusions, and I went back and rotated them into better positions (more evenly spaced) once they were all extruded. The ends were fashioned by extruding and scaling out a bit, then extruding and moving along an axis. I set smooth and applied subsurf level 1.
I think I would just use a Bezeir curve, then use a circle object to bevel it:
A Bevel object, applied to a Curve object, forms a skin for the curve. Where the curve is the path or length of a pipe, the Bevel Object defines the outside shape, like the outside of a cord, or hose pipe. Normally the Bevel is a simple round circle, and thus makes the curve into a pipe or soda can.