I want to make RPG dice models which look like this:
RPG dice are regular whateverhedrons. I can generate base mesh with extra objects addon - that’s the easy part. The “background sculpt” on every face is the same, just the numbers change. So how can I link the mesh of one face to be repeated on every other face?
I tried to separate all faces as different objects, reset their origins to geometry and then link to source face using ctrl+L -> object data. The appereance changed as expected, but with it the rotation also changed to be the same as the source face.
After I thought about it for a while, this is unfortunately a proper behavior, because the rotation of all faces is 0-0-0, even though they look like rotated. So, any ideas how to actually make it like it should be?