i dont know the best word to discribe it… but i want that glass/plastic tht is “irregular” and whe you see throw the glass/plastic u see things smudged
like i do to the heather of the blender homepage
ps: this is only the “kind” of effect not THE effect. i hope u understand
i think that i have to use the texture noise and the Nor effect… but i only get results far from the realystic, and the thing that tehre is no option to apply the texture to ray transparent
i can almostmake the material sim irregular but when you see trhow them is like is plane.