like this
Thanks !
<3
could you please tell a bit more, is it supposed to follow a sword that has been animated? Is it for a game?
You can find a good tuto here, except he doesn’t give advices on the material.
Basically, create a curve with a profile and a taper shape:
Don’t forget to enable the Map Taper option in order to animate the Start and End values later:
For the material, plug a Texture Coordinate (UV output) into a Mapping into a Noise into a ColorRamp into a Mix Shader between Emission and Transparent. You will animate the Mapping Location values to animate the noise along the curve. If you want it to be multicolor, plug a ColorRamp into the Emission, plug the Noise into the ColorRamp:
Here is what it gives with a bit of Bloom, duplicate it to create other streaks:
I guess it needs particles and smoke as well…
thanks !
<3
No, it is not for a game
I want to do this for a blender animation
Thanks For Helping
<3