How to make sword slash trial in easy way ?(like UE4 or Unity)

like this

Thanks !
<3

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could you please tell a bit more, is it supposed to follow a sword that has been animated? Is it for a game?

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You can find a good tuto here, except he doesn’t give advices on the material.

Basically, create a curve with a profile and a taper shape:

Don’t forget to enable the Map Taper option in order to animate the Start and End values later:

For the material, plug a Texture Coordinate (UV output) into a Mapping into a Noise into a ColorRamp into a Mix Shader between Emission and Transparent. You will animate the Mapping Location values to animate the noise along the curve. If you want it to be multicolor, plug a ColorRamp into the Emission, plug the Noise into the ColorRamp:

Here is what it gives with a bit of Bloom, duplicate it to create other streaks:

I guess it needs particles and smoke as well…

thanks !
<3

No, it is not for a game
I want to do this for a blender animation

Thanks For Helping
<3