I’m trying to make my fire simulation (cycles) look better. Now it has this “blocky” noise with vertical and horizontal streaks.
My emitter is set to only generate fire.
These are my basic settings:
Resolution Divisions: 152 (pretty high I think)
Smoke high resolution Divisions: 10 (max)
Full samples (best?)
Strength: 2 (don’t know what this does)
Any other settings that might be interesting and could explain the blockiness?
The noise does not seem to be created during rendering. I’ve tried 100 sample passes without improvement.
The blockiness is only noticable when animated. This is a screen shot from the clip showing what I’m talking about. (I’ll try to upload a video later)
Hope you can tell what I’m doing wrong.
Best regards, Erik