I don’t have an answer, but have the same question…
When I apply an object to the hair, it doesn’t deform like the hair, it just changes in height. Here’s a sample showing the hair (left) and the same particle system with the “Render” set to “Group” which is some modeled wheat (right). (This is just a test, I intend to have thousands of stalks).
How do I make the wheat bend and sway like the hair? Ultimately, I would also like to comb and style the “hair” (wheat) and have the object behave the same way.
I’ve tried making softbodies out of the wheat, but get the same result (or worse due to the wheat looking like jello, and not bending). I’ve also tried weight painting the wheat, without success.
Anyone have any tips or pointers?