Left sphere had been cut.
I want the left sphere same as right spher surface,don’t show the cutting line
I had seen this can be slove in maya,but i don’t know how to do this in blender.
If you know, please help me.Thank you!!!
Left sphere had been cut.
I want the left sphere same as right spher surface,don’t show the cutting line
I had seen this can be slove in maya,but i don’t know how to do this in blender.
If you know, please help me.Thank you!!!
The line is just an overlay in the viewport, you can disable it by clicking on Shading (in the upper right corner of your 3D viewport) --> Outline.
If that does still not work you have to copy the normals from the right sphere with a Data Transfer modifier to the left sphere. You’ll need vertex groups on the left sphere to mask out only the outer faces and not the inner ones.
I forget to said,I need no cutting line in render.so close shading outline can’t be work.
I not really know about Data Transfer modifier,but i will try this,unless i fail…,thank you!